![]() The gameplay itself is middling, but Destruction AllStars contains a handful of head-scratching choices that completely stall it out. Rather than giving the game extra depth, they’re a distraction that takes a simple premise and overly complicates it. Most of the time, I forget to activate mine, and it doesn’t impact me in any noticeable way.Īll of the added layers end up feeling superfluous. I barely notice when an opponent is using their special ability unless it’s something visual like Feugo’s flaming car. During my time with the game so far, none of those seem to be huge difference makers in matches. Each car gets a different “super,” which includes everything from a stealth cloak to a ramming hull. Vehicle hero abilities aren’t terribly compelling either. Why would you ever leave?Īll of the added layers end up feeling superfluous. Imagine if Titanfall gave players the option to hop in and out of their mech at any point. Any time I activated my breaker, it was strictly just to boost my speed so I could get back in a car faster. There’s no real benefit to climbing around, and none of the on-foot abilities feel like they do much of anything. The problem is that there’s never any good reason to be out of a car. While on foot, players can try to take over enemy vehicles or pick up crystals to charge a special ability, called a breaker. At any point, players can eject from their car and parkour around the map. The designs are charming, but the actual character system is lacking. The roster itself is a wonderful motley crew of eccentric characters that includes everything from a hunky luchador to a cat-obsessed e-girl. Like Overwatch, Destruction AllStars features unique characters that each have their own special car and abilities. The game really gets off track when it adds more to the mix. The objective-based play offers something more to do, but nothing really capitalizes on the chaos as well as Mayhem, making it feel like a one-playlist affair. Stockpile, the game’s very confusing spin on a zone control mode, requires getting on foot to collect gears. There’s Carnado, too, which tasks players with grabbing gears and banking them in the center of the arena, similar to Destiny 2’s Gambit mode. The game doesn’t penalize players for just waiting it out, offering little incentive to do anything until it’s down to two players. Placing in the top two is as easy as getting out of a car and climbing up to a raised platform while everyone else fights. ![]() Gridfall is the game’s elimination mode, where players try to outlast one another in a rapidly shrinking arena. The other multiplayer modes can’t quite shift into full gear. The crashes themselves are just plain joyful. On top of the standard abilities to accelerate and break, players can perform a ram by either flicking the right control stick up or to the side, making it simple to dole out big hits in a way that feels intuitive. The familiar driving controls make it easy to pick up and play from the get-go. When it comes to the basics, Destruction AllStars gets a lot right. ![]() It takes the smash-em-up gameplay of Burnout, but removes the actual racing component. The core idea behind Destruction AllStars is simple: It’s a multiplayer demolition derby where players ram into other cars to amass points. ![]() From haptic feedback to integration with the console’s card feature, there’s a lot happening under the hood of this month’s PS Plus freebie … so much so that the game’s developer is already walking some of it back less than a week in.ĭestruction AllStars’ easy-to-understand arcade gameplay provides some satisfying destruction, but a bevy of bizarre design choices, underdeveloped ideas, and forced PS5 features leave this multiplayer game stuck in park. It also contains a 50-car pileup of ideas all built to take full advantage of the PlayStation 5’s unique features. The hyper-stylized vehicular combat game is full of monster-sized cars, loud crashes, and bright colors.
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